Plaque It!
|
[0001] This application claims the priority of Japanese Patent Application No. 2003-19403 filed on Jan. 28, 2003, which is incorporated herein by reference.
[0002] Further, this application is related to co-pending U.S. patent application entitled “GAMING MACHINE” filed on Dec. 12, 2003 (referred to as prior Japanese Patent Application No. 2002-362211 filed on Dec. 12, 2002), and entitled “GAMING MACHINE” (referred to as prior Japanese Patent Application No. 2003-19404 filed on Jan. 28, 2003). The co-pending applications including specifications, drawings, and claims are expressly incorporated herein by reference in their entirety.
[0003] 1. Field of the Invention
[0004] The present invention relates to a gaming machine for providing a game played by using a trading card storing character data concerning a character, the trading card, and a game system for providing the game played by using the trading card.
[0005] 2. Description of the Prior Art
[0006] Conventionally, trading cards have been those in which athletes, cartoon characters, and the like are depicted and collected by enthusiasts or manias. Trading cards with gaming properties to be used in competitive games have recently been provided. The trading cards with gaming properties are not only collected, but also can proceed with games according to various kinds of information described in the cards.
[0007] Most recently, gaming machines providing games played by using trading cards storing character data concerning characters appearing in the games have emerged and come into fashion widely.
[0008] An example of such a gaming machine is one in which character data stored in trading cards are written variously according to the state of proceeding with games (see, e.g., Japanese Unexamined Patent Publication No. HEI 11-244537). There has also been known a gaming machine which reads character data from trading cards arranged on an arrangement panel of a terminal, and proceeds with games by using the character data (see, e.g., Japanese Unexamined Patent Publication No. 2002-301264).
[0009] An example of game trading cards is one having a surface printed with character data such as the figure and capacity value of a character and a pocket formed from a transparent film (see, e.g., Japanese Utility Model Registration No. 3068024).
[0010] When character data stored in a trading card is erased and then new data is written therein in the gaming machine disclosed in Japanese Unexamined Patent Publication No. HEI 11-244537 or No. 2002-301264, however, the character data after rewriting cannot be seen independently of the gaming machine. In general, the attraction of trading cards includes showing and exchanging of trading cards between players who collected the cards. Therefore, trading cards from which values cannot be grasped independently of the gaming machine seem to act only as storage media (so-called memory cards) of character data. Hence, trading cards with gaming properties may disadvantageously lose the original joy of trading cards.
[0011] On the other hand, the trading card disclosed in Japanese Utility Model Publication No. 3068024 is one from which character data can be seen independently of gaming machines. However, the character data is stationary and does not change according to the proceeding with games. Therefore, this card may be poor in gaming properties and enjoyment.
[0012] In view of the problems mentioned above, it is an object of the present invention to allow a player owning a trading card to grasp details and changes of character data stored in the trading card without depending on a gaming machine.
[0013] For achieving the foregoing object, the present invention provides a gaming machine for providing a game playing with a trading card which stores character data of a character and has a surface printed with a detail of the character data;
[0014] the gaming machine comprising:
[0015] updating means for writing changed character data in the trading card in response to a change in the character data according to a state of proceeding with the game; and
[0016] printing means for printing a detail of the changed character data onto the surface of the trading card.
[0017] Preferably, the gaming machine further comprises erasing means for erasing the detail of the character data printed previously when the printing means prints the detail of the changed character data onto the surface of the trading card.
[0018] Preferably, when printing the detail of the changed character data onto the surface of the trading card, the printing means is utilized so as to add the detail of the changed character data to the detail of the character data printed previously.
[0019] Preferably, the gaming machine further comprises a trading card moving device having a slot which inserts and discharges the trading card, the trading card moving device moving the trading card inserted in the slot into the gaming machine.
[0020] Preferably, a plurality of gaming machines is arranged in parallel, wherein at least one of the gaming machines comprises:
[0021] updating means for writing changed character data in a trading card in response to a change in the character data according to a state of proceeding with a game; and
[0022] printing means for printing a detail of the changed character data onto the surface of the trading card.
[0023] The present invention provides a trading card for a gaming machine;
[0024] the trading card storing character data of a character and having a surface printed with a detail of the character data;
[0025] wherein the detail of the character data is printable a plurality of times.
[0026] The present invention provides a trading card for a gaming machine;
[0027] the trading card storing character data of a character and having a surface printed with a detail of the character data;
[0028] wherein the detail of the character data is repeatedly erasable and printable.
[0029] Preferably, a transponder of a radio frequency identification (RFID) system is utilized as the trading card.
[0030] Preferably, the detail of the character data printed in the trading card is at least one of a figure of the character, a capacity value of the character, and a number of appearances of the character in the game.
[0031] Preferably, the trading card comprises therein an antenna and single chip which allow a radio wave to be transmitted and received, and further comprises a color layer which generates heat upon irradiation with light having a specific wavelength, and a rewritable layer laminated on the color layer and adapted to become transparent or opaque depending on heat.
[0032] Preferably, the trading card is configured such that, when heated to a specific temperature, the rewritable layer becomes transparent so that the detail of the character data printed on the surface is erased.
[0033] Preferably, the trading card is configured such that, when irradiated with light having a predetermined pattern, the rewritable layer selectively becomes opaque so that the detail of the character data appears on the trading card and is printed.
[0034] The present invention provides a game system comprising:
[0035] a trading card which stores character data of a character and has a surface printed with a detail of the character data;
[0036] game controlling means for proceeding with a game according to the character data stored in the trading card and a control signal from a controller;
[0037] updating means for writing changed character data in the trading card in response to a change in the character data according to a state of proceeding with the game; and
[0038] printing means for printing a detail of the changed character data onto the surface of the trading card.
[0039] Preferably, the game system further comprises erasing means for erasing the detail of the character data printed previously when the printing means prints the detail of the changed character data onto the surface of the trading card.
[0040] Preferably, the game system is configured such that, when printing the detail of the changed character data onto the surface of the trading card, the printing means is utilized so as to add the detail of the changed character data to the detail of the character data printed previously.
[0041] Preferably, the game system further comprises a trading card moving device having a slot which inserts and discharges the trading card, the trading card moving device moving the trading card inserted in the slot into the game system.
[0042] Preferably, a plurality of game systems is arranged in parallel, wherein at least one of the game systems comprises:
[0043] a trading card which stores character data of a character and has a surface printed with a detail of the character data;
[0044] game controlling means for proceeding with a game according to the character data stored in the trading card and a control signal from a controller;
[0045] updating means for writing changed character data in the trading card in response to a change in the character data according to a state of proceeding with the game; and
[0046] printing means for printing a detail of the changed character data onto the surface of the trading card.
[0047]
[0048]
[0049]
[0050]
[0051]
[0052]
[0053]
[0054]
[0055]
[0056] Embodiments of the present invention will now be explained with reference to the drawings.
[0057] First, as a preferred embodiment, a case where a gaming machine in accordance with the present invention is employed as an arcade gaming machine will be illustrated and explained.
[0058]
[0059] As a trading card, the gaming machine shown in
[0060] Details of character data written in the rewritable card are not restricted in particular, examples of which include the figure of a character, the capacity value of the character, and the number of appearances of the character in a game.
[0061] The gaming machine
[0062] Each satellite
[0063]
[0064] As shown in
[0065] The TC moving device
[0066] The TC handling device
[0067] The TC handling device
[0068] When the trading card
[0069] When the trading card
[0070] When the TC handling device
[0071] When a game ends, the TC handling device
[0072] In the following explanation, the writing of changed character data and printing of details of changed character data into the trading card will also be referred to as rewriting of the trading card.
[0073] After the rewriting of the trading card
[0074] The TC moving devices
[0075] In
[0076] The process in which the TC moving devices
[0077] A method by which the TC handling device shown in
[0078]
[0079] As will be explained in detail with reference to
[0080] Heating the whole surface of the trading card to a specific temperature (e.g., 100° C.) can erase details of character data printed on the surface. On the other hand, irradiating the whole surface of the trading card with light having a predetermined pattern and heating the color layer to a specific temperature (e.g., 70° C. to 95° C.) can print details of character data.
[0081] As shown in
[0082] Above the trading card
[0083] Disposed under the part of TC passage trough
[0084] The R/W
[0085] The heating device
[0086] The printing device
[0087] The trading card and a mechanism by which details of character data are erased from and printed onto the trading card will be explained later in detail with reference to drawings.
[0088]
[0089] As shown in
[0090] The memory
[0091] As shown in
[0092] The sound circuit
[0093] An R/W
[0094] The TC moving device
[0095] By way of the driving circuit
[0096] The trading card used in the gaming machine
[0097]
[0098] As shown in
[0099] As shown in
[0100] The rewritable card and the printing and erasing processes concerning the rewritable card are conventionally known techniques, which are described in detail in Japanese Unexamined Patent Publication No. HEI
[0101] The transponder of the RFID system and the data reading and writing processes concerning the transponder are also conventionally known techniques, which are described in Japanese Unexamined Patent Publication No. HEI
[0102] The method of reading and writing character data with respect to the trading card of the present invention can use not only a noncontact type IC card as mentioned above, but also a contact type IC card, for example.
[0103] The method of repeatedly erasing and printing details of character data with respect to the trading card of the present invention is not limited to the one mentioned above, but may be one using a toner which loses its color when irradiated with ultraviolet rays, or one which physically or chemically peels off only the toner printed on the trading card, for example.
[0104] A method in which a game is carried out by the gaming machine
[0105] (A) Procedure Before Starting Game
[0106] First, a player is required to obtain a memory card before starting the game. The method of providing the player with the memory card is not limited in particular. For example, the memory card may be sold at a counter of an arcade, or issued from the gaming machine
[0107] (B) Outline of Game
[0108] The game provided by the gaming machine
[0109] The small medals can be obtained when winning battles against monsters living in the virtual world or other players. When thus collected medals are brought to a predetermined location in the virtual world, characters corresponding to the kind and number of medals can be acquired, and trading cards storing character data concerning these characters are issued from the TC slots
[0110] A character data reading process carried out for reading character data from the trading card inserted in the TC slots
[0111]
[0112] First, the CPU
[0113] If it is determined in step S
[0114] If it is determined in step S
[0115] When it is determined in step S
[0116] If it is determined in step S
[0117] After the processing of step S
[0118] Since three TC slots
[0119] (C) Growth of Character
[0120] In the game provided by the gaming machine
[0121] When the game ends, the trading card written with the character data read from the trading card (which may be referred to as “original character data” hereinafter) by the R/W
[0122] A trading card rewriting process executed in the satellite
[0123]
[0124] First, the CPU
[0125] When it is determined in step S
[0126] When it is determined in step S
[0127] When it is determined in step S
[0128] When it is determined in step S
[0129] When the processing of step S
[0130] Here, the controller
[0131] When the processing of step S
[0132] Here, the controller
[0133] When the processing of step S
[0134]
[0135] A trading card
[0136] Values indicating offensive force, defensive force, maximum HP (physical power), and maximum MP (magical power), which are capacity values of new character data printed in the trading card
[0137] Since the capacity values and figure of the character changed according to the proceeding with the game and the number of games are printed onto the surface of the trading card as such, the player owning the trading card can grasp details of the character data stored in the trading card and changes thereof without depending on gaming machines.
[0138] As a result, the player can feel as if to grow the trading card, thereby becoming enthusiastic in the game.
[0139] Though the above-mentioned example relates to a case where, when the game ends, the trading card is rewritten and thus rewritten trading card is issued, the timing at which the trading card is rewritten is not restricted in particular in the present invention. For example, the trading card may be rewritten when the player requests the trading card to be issued.
[0140] Though the above-mentioned example relates to a case where details of character data are printed on the front face of the trading card, both sides of the trading card may be printed with details of the character data, for example, such that the figure of a character is printed on the front face of the trading card whereas capacity values and the like of the character are printed on the rear face.
[0141] Though the above-mentioned example relates to a case where one satellite is provided with one each of the R/W, heating device, and printing device, the numbers of R/Ws, heating devices, and printing devices provided in one satellite in the present invention are not restricted in particular. For example, the R/Ws, heating devices, and printing devices may be provided by the number identical to that of TC slots formed in the satellite.
[0142] Though the above-mentioned example relates to a case where one trading card printed with details of new character data is issued on the basis of one trading card printed with details of original character data, the number of trading cards used for the game in the present invention and the number of trading cards issued are not restricted in particular. For example, from two trading cards used in the game, one trading card inheriting their capacity values may be issued.
[0143] Though the above-mentioned example illustrates a case where all of the new character data, i.e., capacity values (offensive force, defensive force, physical power, magical power, and special capabilities) of the character, the figure of the character, and the number of games, are printed in the trading card, a part of details of the new character data (e.g., capacity value) may be printed in the trading card.
[0144] Preferably, as illustrated in the above-mentioned example, the present invention further comprises erasing means for erasing previously printed details of character data when printing details of new character data onto the surface of the trading card. This is because of the fact that details of character data printed on the surface of the trading card can be changed greatly, whereby the player can grasp details of the character data stored in the trading card or their changes more clearly. For example, the trading card shown in
[0145] In the present invention, without erasing details of previously printed character data, details of changed character data may be printed in addition thereto.
[0146] A case where details of changed character data are printed in addition will now be explained with reference to a drawing.
[0147]
[0148] A trading card
[0149] In each of the trading cards
[0150] In the gaming machine of the present invention, character data changed according to the proceeding with the game are stored in the trading card, and details of changed character data are printed on the surface of the trading card, whereby the player can grasp details of the character data stored in the trading card and changes thereof without depending on gaming machines.
[0151] Each time changed character data are stored in the trading card according to the proceeding with the game, the trading card of the present invention can erase and print details of the changed character data, whereby the player can grasp details of the character data stored in the trading card and changes thereof without depending on gaming machines.
[0152] In the game system of the present invention, character data changed according to the proceeding with the game are stored into the trading card, whereas details of changed character data are printed on the surface of the trading card, whereby the player can grasp details of the character data stored in the trading card and changes thereof without depending on gaming machines.