Next Patent: Game machine, communication game system, and recorded medium
Next Patent: Game machine, communication game system, and recorded medium
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[0001] This application is based on and claims a priority from the prior Japanese Patent Application No. 2002-362211 filed on Dec. 13, 2002, the entire contents of which are incorporated herein by reference.
[0002] 1. Field Of the Invention
[0003] The present invention relates to a gaming machine for providing a game using trading cards in which character data relating to the characters are stored.
[0004] 2. Related Art
[0005] Conventionally, trading cards are cards in which athletes, characters of animation movies, etc., are depicted, and are enthusiastically collected by fans. And trading cards which have been proposed recently are used for face-to-face type games and providing particular game characteristic. These trading cards are not only collected by fans but also are used for playing a game on the basis of various types of information described on the trading cards.
[0006] Recently, gaming machines using trading cards have become popular. In such trading cards, character data of characters which appear in games are stored. And a gaming machine reads the character data from the trading cards and advances the status of a game. Japanese Unexamined Patent Publication No. H11-244537 discloses an example of such a gaming machine.
[0007] This gaming machine is capable of rewriting the character data stored in the trading cards in response to an advancing status of the game. Also, Japanese Unexamined Patent Publication No. 2002-301264 discloses a gaming machine capable of reading character data from the trading cards arranged on a disposing table of a terminal unit and capable of advancing the game using the character data.
[0008] Some of above mentioned gaming machines pay out new trading cards as a reward when a game is over. And many game players favorably support such gaming machines since trading cards can be collected through games.
[0009] However, since the trading cards are paid out by the above described gaming machine merely as a reward when a game is over, there is no game characteristic in the process of acquiring new trading cards. And the inherent interest of trading cards, which is to collect trading cards, differs from the game. Therefore, there was a problem in that the inherent interest of trading cards cannot be sufficiently reflected in the game.
[0010] Since trading cards which are newly paid out have no relationship with the trading cards used for advancement of the game, the game player does not sufficiently have a sense of attachment to the newly acquired trading cards.
[0011] In addition, a game player, having trading cards relating to characters with high capability value, tends not to use trading cards relating to characters with low capability value in order to take the advantage of games. Therefore, if a newly paid out card is relating to characters with low capability value, the newly paid out card will not be used in subsequent games.
[0012] In particular, trading cards relating to characters with low capability value does not have only a low utility value in the game but also a low exchange value on the trading cards among game players. Therefore, there is another problem in that a game player will have a sense of irritation or discomfort sense against the cards paid out as a reward.
[0013] The present invention was developed in view of the above-described problems, and an object of the present invention is to provide a gaming machine capable of achieving fusion of inherent interest of trading cards and game interest, to bring a new value which does not exist in conventional gaming machines, to cause a game player to have a sense of attachment to the trading cards, and to cause the game player to have fun with the game while arousing a desire in the collection of trading cards.
[0014] In order to achieve the above-described object, the present invention provides a gaming machine characterized in that one or a plurality of trading cards, in which character data relating to one or a plurality of characters are stored, is or are paid out on the basis of one of a plurality of character data read from a trading card and an advancing status of the game.
[0015] According to the present invention the following may be provided.
[0016] (1) A gaming machine comprising: data reading means for reading character data from at least one inserted trading card; and payout means for paying out at least one reward trading card, wherein the at least one reward trading card stores updated character data on a basis of both a status of a game and the character data read by the data reading means.
[0017] According to the present invention (1), since a status of a inserted trading card held by a game player and an advancing status of the game are related to the process of acquiring a reward trading card, the inherent interest of a trading card can be adopted into the game. The inherent interest of trading cards and fun of the game can be fused. It is possible to provide a gaming machine that merges the inherent interest of a trading card and fun of the game.
[0018] In addition, a newly paid out trading card reflects the game player's trading card at the time of and the status of the game. For example, reward trading cards relating to a still stronger character C are paid out on the basis of a inserted trading card relating to the character A and a inserted trading card relating to the character B. And it is possible to cause the game player to feel as if he is growing the trading card. As a result, the game player is able to feel a sense of attachment to the newly acquired trading card and become absorbed with the game.
[0019] Also, since the trading card have a value not only the value as exchanging materials among game players and value in a game but also the value as a creating material to receive a new trading card. Even a trading card having less value to a game player, such as a trading card relating to a character with low capability value, and those which are doubly held by the game player, have a new utility value. As a result, it is prevented that a trading card with low value are not used. And the game player will be free from any sense of irritation and discomfort even if a trading card with low value is paid out or purchased. And the game player can have a motivation for a game.
[0020] Further, the present invention provides the following.
[0021] (2) The gaming machine according to (1), wherein the payout means pays out the at least one inserted trading card as the at least one reward trading card.
[0022] Further, the present invention provides the following.
[0023] (3) The gaming machine according to (1) or (2), wherein the payout means includes writing means for writing the updated character data in the at least one reward trading card.
[0024] According to the invention (3), since there is no need to accommodate various types of trading cards' in a gaming machine, it is possible to reduce labor and time in supplying trading cards, and the gaming machine itself can be made small-sized.
[0025] Further, the present invention provides the following.
[0026] (4) The gaming machine according to (1), further comprising: selecting means for selecting the at least one reward trading card among a plurality of trading cards stocked in the gaming machine.
[0027] According to the invention (4), it becomes possible to quickly pay out trading cards since the trading card having character data stored in advance therein are selected paid out. Further, since character data are not written in the trading cards which will be newly paid out in the gaming machine, for example, a packaged trading card or a brand-new trading card can be paid out, and the degree of satisfaction of a game player can be increased.
[0028] (5) The gaming machine according to any one of (1) to (4), wherein the character data includes capability and attribute values.
[0029] Further, the present invention provides the following.
[0030] (6) The gaming machine according to any one of (1) to (5), wherein the payout means includes printing means for printing an image on a surface of the at least one reward trading card.
[0031] According to the invention (6), since it becomes possible to print images on the surface of a trading card as a reward trading card, it is possible to decorate the trading card with image corresponding to the character data.
[0032] Therefore, the trading card on which specified character data are written can be distinguished from other cards by the appearance thereof. Accordingly, it is possible to increase the degree of satisfaction of a game player who holds a trading card having specified character data written thereon.
[0033] Further, the present invention provides the following.
[0034] (7) A gaming machine comprising: a card reader which reads character data from at least one inserted trading card; a card writer which writes updated character data on at least one reward trading card; and a controller which executes a predetermined computer program, the controller being connected to the card reader and the card writer, wherein the controller causes the card reader to read the character data from the at least one inserted trading card, causes a game to advance on a basis of the character data read by the card reader, and causes the card writer to write the updated character data on a basis of both a status of the game and the character data read by the card reader.
[0035] (8) A method for controlling a gaming machine including a card reader and a card writer, comprising: reading character data from at least one inserted trading card; advancing a game based on the character data; and writing updated character data to at least one reward trading card, the updated character data being on a basis of both a status of the game and the read character data.
[0036] A gaming machine according to the present invention includes, for example, arcade gaming machines which are installed in so-called game arcade, home-use gaming machines, and portable gaming machines, etc. Also, the above-described gaming machines can be configured so that a game can be enjoyed by a plurality of game players at the same time, and further so that the same gaming-machine can be connected to another gaming machine via a computer network, wherein various types of data can be transmitted and received.
[0037] Also, where the present invention is applied to a home-use gaming machine or a portable gaming machine, it is preferable that the gaming machine is provided with the above-described writing means since even if various types of trading cards are not accommodated in the corresponding gaming machine, it becomes possible to pay out new trading cards.
[0038] The trading card according to the present invention is not especially limited to a particular type of card as long as the card is capable of holding character data relating to a character. For example, a card provided with magnetic stripes and IC cards may be used as the trading card according to the present invention. In addition, where the IC cards are used as the trading cards according to the present invention, the IC cards may be either a contact type or non-contact type. A transponder, etc., which is used in the Radio Frequency Identification (RFID) system known in the art, may be listed as the non-contact type IC card. Further, with the present invention, a trading card having a pattern relating to character data formed on the surface thereof so as to be optically distinguishable may be used.
[0039] A gaming machine according to the present invention is provided with reading means corresponding to the types of the trading cards as described above. Such reading means is not especially limited to a particular type. For example, where trading cards having a pattern relating to character data formed on the surface thereof so as to be optically distinguishable are used, any known art may be used, for example, an image sensor may be used as the reading means. Further, in order to enable addition and alteration of character data stored in the trading card, a gaming machine according to the present invention may include rewriting means for renewing and rewriting updated character data in trading card according to a status change of a game.
[0040] Also, as described above, although the contents (for example, the appearance of a character, capability value of thereof, etc.) of the character data stored in a trading card is depicted on the surface of the corresponding trading card, a rewritable card in which deletion and printing of the contents of the character can be repeatedly carried out may be used as the trading card according to the present invention. Also, the rewritable card, printing process and deleting process according to the rewritable card belong to the well-known art and will not be discussed in further detail. In addition, where deletion and printing of the contents of character data are repeatedly carried out, for example, a method for printing the contents of character data using toners whose color can be extinguished by irradiating ultraviolet rays, and a method for physically or chemically peeling off only toners printed on the trading card may be utilized. Other features and advantages of the present invention will be apparent from the following description taken in connection with the accompanying drawings.
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[0042]
[0043]
[0044]
[0045]
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[0047]
[0048]
[0049]
[0050] A description is given of an embodiment of a gaming machine according to the present invention is described with reference to the accompanying drawings. Hereinafter, an arcade gaming machine is described as a preferred example.
[0051]
[0052] The gaming machine
[0053] On the top side of the satellite devices
[0054]
[0055] As shown in
[0056] In the memory
[0057] As shown in
[0058] In addition, a coin identification device
[0059] The sound circuit
[0060] A reader/writer (R/W)
[0061] The CPU
[0062] Also, a printing device
[0063] Further, a trading-card-transfer device
[0064] Next, a trading card used for the gaming machine
[0065] The trading card
[0066] The coloring layer
[0067] Hereinafter, a method for executing a game by the gaming machine
[0068] (A) Procedures for Commencement of Game
[0069] First, a game player is required to acquire a memory card before commencing the game. The method for providing a memory card to the game player is not especially limited. For example, a memory card may be sold at the counter of a game arcade or may be paid out from the gaming machine
[0070] (B) Overview of a Game
[0071] A game provided by the gaming machine
[0072] “Small medals” can be acquired if a main character wins a battle with a monster living the virtual world or wins a battle with another main character controlled by another game player. If collected medals are brought to a prescribed place in the virtual world, another character can be acquired corresponding to the types and quantity of medals. And a trading card (reward trading card) having the character data relating to the character stored therein is paid out through the trading card slot
[0073] Further, it is possible to increase the capability values of main characters and other characters by, for example, accumulating experiences through adventures by winning a battle with a monster living in the virtual world or a battle with characters controlled by other game players. The capability values are stored in the memory card as a history of the game and stored in trading cards as character data.
[0074] (C) Combining of Characters
[0075] In a game of the gaming machine
[0076] First, character data is described.
[0077]
[0078] In the example shown in
[0079] Next, a combining process is described. The combining process is carried out to pay out one or a plurality of reward trading cards on the basis of one or a plurality of original character data and a status of the game.
[0080]
[0081] First, the CPU
[0082] Since the gaming machine is provided with three trading card slots
[0083] Next, the CPU
[0084] Next, the CPU
[0085] In Step S
[0086]
[0087] The most upper line and most left column of the table show the attributes of the original character data. The attributes of updated character data and number of special abilities succeeded from the original character data are shown at the middle portion of the table.
[0088] For example, where the original character data of types A and B are selected, the updated character data become the character data of type C, wherein four special abilities of the special abilities included in the original character data of types A and B will be included in the updated character data. Also, the initial character data shown in
[0089] Next, the CPU
[0090] Next, the CPU
[0091] At this time, the controller
[0092] Next, the CPU
[0093] When the subroutine shown in
[0094]
[0095] The trading cards
[0096] The attribute [Type C] of the updated character data stored in the trading card
[0097] Thus, the attributes of characters relating to updated character data are defined on the basis of the attributes of the original character data, and the particular abilities of characters relating to the updated character data are succeeded as particular abilities of characters relating to original character data. Therefore, it is possible to let a game player sense that he or she causes the trading cards to grow. As a result, the game player will experience a sense of attachment to the trading cards that he or she newly acquires, and will become absorbed with the game.
[0098] Also, since the trading cards in which original character data are stored and the advancing status of a game are related to the process of acquiring trading cards in which updated character data are stored, a game player can enjoy collecting trading cards in a game and can enjoy playing a game, which cannot be provided by any related arts, wherein the game player can enjoy the game by fusion the collection of trading cards and the game itself.
[0099] Further, for example, where a certain game player doubly holds the same trading cards
[0100] In the above-described example, a description has been given of a case where one trading card having updated character data stored therein is paid out from two original character data. However, in the present invention, there is no special limit in the number of original character data and updated character data (the number of trading cards which will be newly paid out), and it is not necessary that the above-described numbers are fixed at all times. For example, it is possible to change the number of original character data and number of updated character data in response to advancement of a game so that, at the beginning of the game, one trading card having updated character data stored therein is paid out from two original character data, and at the end of the game, two trading cards having updated character data stored therein are paid out from three original character data. In addition, a game player may select the number of original character data and the number of updated character data.
[0101] In the present invention, the entirety of updated character data may be determined on the basis of the entirety of original character data, or the entirety of updated character data may be determined on the basis of a part of original character data. A part of updated character data may be determined on the basis of the entirety of original character data. Further, the entirety of updated character data may be related to the entirety of original character data, a part of updated character data may be related to the entirety of original character data, or the entirety of updated character data may be related to a part of original character data.
[0102] Also, the present invention is not limited with particular basis for determination of updated character data, which data of various types of data that compose the original character data. And the present invention is not limited with relation with particular types of data. In the above-described example, the attributes and particular abilities of characters relating to updated character data are determined by the table shown in
[0103] In the present invention, it may be devised that, for example, trading cards having updated character data stored therein are not able to be purchased or acquired by winning a battle with a monster in a virtual world, whereby the trading cards having updated character data stored therein are caused to have a scarcity value, and the values of trading cards can be discriminated in response to courses of acquisition. Therefore, a desire for collecting trading cards can be more increased, wherein game players are caused to be further adsorbed in games.
[0104] Also, in the above-described example, a description was given of a gaming machine provided with writing means for writing character data in trading cards which will be newly paid out. However, in the present invention, it is preferable that the gaming machine is provided with means for selecting trading cards, which are newly paid out, from a plurality of trading cards having character data stocked in advance therein. For example, various types of trading cards having character data stored therein are accommodated in a gaming machine so that the corresponding character data can be discriminated from each other, and trading cards having updated character data stored therein may be selected therefrom and paid out when newly paying out trading cards as reward trading cards.
[0105] According to the present invention, since trading cards with the game players at the time and the status of a game can be related to the progress of acquiring trading cards, the action of collecting trading cards can be brought into a game, and a game which is not conventionally provided by any related arts can be proposed, in which inherent interest of trading cards and a game are integrated.
[0106] In addition, since newly paid out trading cards are related to the trading cards held by a game player at the time of and the status of a game, it is possible to give the game player a sense that he or she is growing the trading cards. As a result, the game player is able to experience a sense of attachment to the newly acquired trading cards, and become further absorbed with the game.
[0107] Further, since trading cards are caused to have values as creating materials to receive paying out of new trading cards other than a value as an exchange material among game players who conventionally have trading cards and a value in games. For example, even if the trading cards are those which have less value to a game player such as those relating to characters with low capability value or those when a game player doubly holds the same trading cards, the trading values can be given new values. As a result, a possibility that trading cards having low capability values are not used becomes low, and even if the capability values of characters relating to the trading cards paid out during advancement of a game and capability values separately purchased trading cards are low, the game player will be free from any sense of irritation and discomfort, wherein it becomes possible to provide game players with novel motivation or eagerness of a game.